Home GAMING Ever puzzled why Cyberpunk 2077’s facet quests are so good? Apparently all it takes is plenty of rejection

Ever puzzled why Cyberpunk 2077’s facet quests are so good? Apparently all it takes is plenty of rejection

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Cyberpunk 2077 has loads of good facet quests, however maybe unsurprisingly, the street to get there may be paved with an entire lot of rejections.

Earlier this week, Cyberpunk 2077 lead quest designer Paweł Sasko spoke with PC Gamer at GDC, the place he shared what it took to make the facet quests nearly as good as they’re. Seems, all that you must do is reject an entire bunch of them. “A very good designer has an acceptance ratio of their concepts of between 5 to 10%,” Sasko stated. “If somebody has 10%, that is most likely the most effective folks now we have within the crew.” Clearly meaning an entire lot of pitching needs to be finished, as even 10 pitches would lead to just one facet quest being developed.

Sasko went on to clarify that a part of hunting down the unhealthy concepts at CD Projekt Crimson is by merely having quest designers supply all of their concepts, irrespective of the standard – that manner, one of the best ones will stand out much more. “So what I do with our designers, I am like, okay this is the record of genres. Here is a listing of the themes that I would like you to work with—record of subjects. Write me pitches. After which they write, yeah, 5, 10, 20 a day. Mainly, a wonderful pitch is like 4 sentences of like: That is the pitch.”

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